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Hellmart Radio Stations: Hidden Messages & Secret Broadcasts

Discover all Hellmart radio stations and decode hidden messages. Updated Jan 2026 with frequency guide and secret broadcasts.

Last Updated: 2026-01-31

Hidden throughout Hellmart's aisles are radio stations broadcasting cryptic messages, eerie music, and what some players believe are clues to the store's darkest secrets. Understanding these Hellmart radio stations isn't just about atmosphere—it's about uncovering hidden lore, finding collectibles, and potentially discovering alternate endings. This guide breaks down every known frequency, decodes hidden messages, and explains how to use radio broadcasts to your advantage during night shifts.

What Are Hellmart Radio Stations?

📺 Surviving All 7 Days of Hellmart Was A Nightmare在地狱超市生存整整7天简直是噩梦

Surviving All 7 Days of Hellmart Was A Nightmare在地狱超市生存整整7天简直是噩梦

The Hellmart radio stations are in-game audio broadcasts accessible through radios scattered throughout the store. Unlike typical background music, these stations feature distinct content that changes based on time, location, and player actions. According to community reports, the radio system is far more complex than it initially appears, with multiple layers of hidden content waiting to be discovered.

Why Radio Stations Matter

Radio broadcasts in Hellmart serve multiple purposes:

  • Environmental storytelling: Broadcasts reveal backstory and lore not found elsewhere
  • Gameplay hints: Some messages contain subtle clues about entity behavior or safe zones
  • Collectible triggers: Certain frequencies unlock or reveal hidden collectibles
  • Alternate ending clues: Community theories suggest specific broadcast sequences are tied to secret endings

Players who ignore the radio system miss significant content and potential advantages during their shifts.


All Known Hellmart Radio Frequencies

Based on extensive community testing and player reports, here are the confirmed radio frequencies in Hellmart:

Station 1: 88.3 FM - "The Night Shift"

Content Type: Employee announcements and store policies Active Hours: All night (in-game time) Location: Most common frequency, accessible from any radio

This station broadcasts what initially sounds like standard corporate messaging—employee guidelines, safety protocols, and store policies. However, careful listeners notice inconsistencies and disturbing undertones:

  • Announcements that contradict each other
  • Safety warnings that seem to describe supernatural threats
  • Employee names that don't match any known staff
  • Time stamps that don't align with actual in-game time

Hidden Message Theory: Some players believe the contradictions are intentional, forming a code when specific announcements are combined in sequence.

Station 2: 101.7 FM - "Static Dreams"

Content Type: Distorted music and ambient sounds Active Hours: After midnight (in-game) Location: Break room and storage area radios

This frequency plays heavily distorted music interspersed with static and what sounds like reversed speech. Community members who've analyzed the audio report:

  • Reversed segments contain phrases in multiple languages
  • Music tempo changes correlate with entity spawn rates
  • Certain tracks play only before major events or encounters
  • Background noise sometimes includes screaming or crying

Decoding Method: Players recommend recording the audio and using software to reverse and slow down segments. Several community members have transcribed partial messages, though interpretations vary.

Station 3: 95.5 FM - "The Customer Service Line"

Content Type: Simulated customer service calls Active Hours: Random intervals throughout the night Location: Front-of-store radios near checkout

This unsettling station broadcasts what appear to be customer service calls, but the conversations quickly become bizarre:

  • Customers describe impossible products or services
  • Service representatives give contradictory or threatening responses
  • Background sounds suggest calls aren't coming from normal locations
  • Some calls seem to predict events that happen later in your shift

Community Reports: Multiple players report hearing their own in-game character name mentioned in broadcasts, suggesting dynamic content generation.

Station 4: 107.9 FM - "Emergency Broadcast"

Content Type: Emergency alerts and warnings Active Hours: Triggered by specific events Location: All radios simultaneously

This frequency activates only during certain conditions—typically when major threats are active or when you've triggered specific story events. Broadcasts include:

  • Evacuation warnings for areas you're currently in
  • Descriptions of "dangerous individuals" that match entity appearances
  • Countdown timers that don't correspond to any visible game mechanic
  • Instructions that contradict standard gameplay objectives

Strategic Use: Some players use this station as an early warning system, tuning radios to this frequency to detect when major threats spawn.

Station 5: 66.6 FM - "The Void Station"

Content Type: Unknown/corrupted audio Active Hours: Extremely rare, conditions unknown Location: Specific radios in hidden areas

The most mysterious frequency, rarely accessed and poorly understood. Players who've encountered it report:

  • Complete silence interrupted by single words or phrases
  • Audio that causes visual glitches or screen distortion
  • Broadcasts that seem to respond to player actions in real-time
  • Content that varies dramatically between encounters

Access Method: Community consensus suggests this station requires specific conditions—possibly related to collectibles found, entities encountered, or time spent in certain areas. No confirmed method exists for reliably accessing it.


Decoding Hidden Messages: What We've Learned

The Hellmart community has spent countless hours analyzing radio broadcasts. Here's what's been decoded so far:

The Employee Number Sequence

Multiple broadcasts reference employee numbers in seemingly random order. When arranged chronologically and converted using a simple cipher (A=1, B=2, etc.), they spell out phrases like:

  • "THEY ARE WATCHING"
  • "DO NOT TRUST MANAGEMENT"
  • "EXIT THROUGH THE BACK"

Significance: These messages may be warnings from former employees or hints about escape routes.

The Time Code Theory

Certain broadcasts include specific timestamps that don't match in-game time. When these timestamps are plotted on a 24-hour clock and connected, they form patterns:

  • Geometric shapes that match store layout sections
  • Sequences that correspond to safe routes through the store
  • Patterns that align with entity patrol routes

Application: Some players use these patterns to plan their movements and avoid encounters.

The Reversed Speech Phenomenon

Audio analysis of reversed segments has revealed phrases in multiple languages, including:

  • Latin phrases commonly associated with religious or occult contexts
  • Warnings about specific entities by name
  • References to dates and events not explained in-game
  • Instructions for accessing hidden areas

Community Project: A dedicated group maintains a database of all decoded reversed speech, updated as new discoveries are made.


How to Use Radio Stations Strategically

Beyond lore and collectibles, radio stations offer practical advantages:

Early Warning System

Keep a radio tuned to 107.9 FM in high-traffic areas. When it activates, you know a major threat is nearby or a significant event is about to occur. This gives you precious seconds to prepare or relocate.

Entity Behavior Prediction

The music tempo and static intensity on 101.7 FM correlates with entity activity levels. Higher distortion and faster tempo indicate increased danger. Use this as a real-time threat assessment tool.

Safe Zone Identification

Broadcasts on 88.3 FM sometimes reference specific store sections. Areas mentioned in positive contexts (employee recognition, sales success) tend to be safer, while areas mentioned in warnings or incident reports often have higher entity activity.

Collectible Location Hints

Customer service calls on 95.5 FM occasionally mention specific products or store sections. These references often correspond to collectible locations. Keep a notepad handy to track these mentions.


Several collectibles and achievements are tied to the radio system:

"Frequency Hunter" Achievement

Requirement: Tune into all five confirmed frequencies during a single shift Difficulty: Moderate Tip: Station 5 (66.6 FM) is the challenge. Focus on exploring hidden areas and collecting other items first, as this may trigger access.

Hidden Radio Collectible

Location: Break room, behind a loose panel Access Method: Listen to Station 2 until you hear a specific musical sequence (three ascending tones followed by static burst). The panel becomes interactive immediately after.

"Message Received" Achievement

Requirement: Decode a complete hidden message from reversed audio Difficulty: High Tip: Record audio from Station 2 during the 2-3 AM in-game window. This timeframe has the highest concentration of reversed speech.


Community Theories: What It All Means

The Hellmart community has developed several theories about the radio system's deeper meaning:

The Trapped Souls Theory

Some players believe the broadcasts are messages from former employees or customers trapped in the store. The distorted nature represents their deteriorating consciousness, and decoding messages is a way to help them or learn from their mistakes.

The Simulation Hypothesis

Another theory suggests Hellmart is a simulation, and radio glitches represent the system breaking down. Broadcasts that predict events or respond to player actions are seen as evidence of the simulation's awareness.

The Ritual Communication Theory

The most elaborate theory proposes that radio stations are tools for communicating with or controlling the entities. Specific frequency combinations and broadcast sequences might influence entity behavior or even banish them temporarily.

Evidence: Some players report reduced entity encounters after performing specific radio-tuning sequences, though results are inconsistent and difficult to verify.


Advanced Radio Techniques

Experienced players have developed sophisticated approaches to the radio system:

The Multi-Radio Network

Place radios in strategic locations throughout the store, each tuned to different frequencies. This creates an audio surveillance network that provides real-time information about conditions in multiple areas simultaneously.

The Broadcast Log Method

Keep a detailed log of all broadcasts heard, including:

  • Exact time (in-game and real-world)
  • Frequency
  • Content summary
  • Any events that occurred immediately before or after

Over multiple playthroughs, patterns emerge that aren't visible in single sessions.

The Audio Trigger Experiment

Some players deliberately trigger specific broadcasts by performing certain actions (entering areas, interacting with objects, encountering entities) while monitoring radio output. This helps identify cause-and-effect relationships in the radio system.


Technical Analysis: How the Radio System Works

Based on community investigation and some data mining, here's what we understand about the technical implementation:

Dynamic Content Generation

The radio system appears to use procedural generation for some content, particularly on Station 3 (Customer Service Line). This explains why broadcasts can reference player-specific information like character names.

Event-Driven Broadcasting

Certain broadcasts are triggered by specific game events rather than time-based schedules. This includes:

  • Entity spawns
  • Collectible discoveries
  • Area transitions
  • Rule violations

Layered Audio Design

Radio broadcasts use multiple audio layers that can be mixed in real-time:

  • Base layer: Primary content (music, speech)
  • Ambient layer: Background sounds and static
  • Hidden layer: Reversed speech and subliminal messages
  • Dynamic layer: Event-triggered sounds

Understanding this structure helps when attempting to decode or analyze broadcasts.


Common Mistakes and Misconceptions

Players often make these errors when engaging with the radio system:

Mistake #1: Ignoring Static

Many players tune away from static-heavy frequencies, assuming they're broken or empty. In reality, static patterns often contain information—changes in intensity, rhythm, or tone can indicate nearby threats or hidden content.

Mistake #2: Not Recording Audio

Without recording broadcasts, you can't analyze them properly. Many hidden messages require multiple listens, audio manipulation, or comparison with other broadcasts to decode.

Mistake #3: Assuming Randomness

While some radio content is randomized, much of it follows patterns or responds to player actions. Dismissing broadcasts as random background noise means missing important clues and advantages.

Mistake #4: Focusing Only on Words

The radio system communicates through multiple channels—music selection, static patterns, audio glitches, and even silence. Focusing only on spoken words means missing significant information.


The radio system connects to other Hellmart mysteries and collectibles. For more information, check out:


Final Thoughts: The Voice of Hellmart

The Hellmart radio stations represent one of the game's most intricate systems—a blend of atmosphere, storytelling, and gameplay mechanics. Whether you're hunting for collectibles, seeking lore, or just trying to survive your shift, the radio offers valuable information to those willing to listen carefully.

The broadcasts are more than background noise. They're the voice of Hellmart itself—sometimes warning, sometimes threatening, always watching. Tune in, decode the messages, and maybe you'll discover what really happened in this cursed supermarket.

Keep your radio close. You never know what you might hear.


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